Main
Evgeny Sementsov
I am a passionate product designer with over 10 years of experience creating user-centered digital products. My focus is on aligning business goals with user needs, shaping expectations, and enhancing emotional experiences.
Product Designer
I evaluate existing products, analyze user requirements, discover pain points, research competitors, devise optimal solutions, form hypotheses, design and prototype visions, measure results, and continuously refine processes to deliver maximum value.
  • UX research
  • Competitors research
  • Wire-framing
  • Prototyping
  • High-Fidelity UI
  • UX design
  • UI design
  • Usability testing
  • Data Visualization
  • Creative ideation
  • User flow
  • CJM
  • JTBD
  • OOUX
  • Figma
  • Sketch
  • Zeplin
  • Invision
  • Adobe XD
  • Miro
  • Photoshop
  • Lightroom
  • Jira
  • Confluence
  • Notion
  • Tilda
  • Google Docs
  • Scrum
  • Agile
Hard skills
  • Building relationships with executives and non-design professionals.
  • Managing expectations and aligning design goals with business objectives.
  • Developing long-term design strategies and visions.
  • Effectively communicating design solutions to stakeholders.
  • Finding compromises without sacrificing quality.
  • Staying composed under pressure.
  • Open-mindedness to others’ ideas and perspectives.
  • Understanding user needs, behaviors, and emotions.
  • Analytical thinking to address user pain points.
  • Prioritizing work based on project goals.
Soft skills
  • English - C1
  • Russian - Native
Languages
Moscow State Technical University "MAMI", Moscow. Faculty of Economics | Company Management | 1996-2001
Education
Other
Toolbox
Hobbies
Console design / modding
Because of my love and passion for old-school video games and consoles, I started my own Instagram account. There, I create unique designs for popular and rare retro handheld consoles and bring those designs to life.
Photography
As a freelance photographer, I contributed to several projects for the “Rudentsovs Publishing Company”, well-known for its richly illustrated book series, called Architectural Heritage of Russia.
In 2011, I came up with an idea for an iOS game and inspired my friends to help bring it to life. As the game designer and artist, I created all the level designs and did all the artwork—from concept art to characters, game levels, and the UI.
Game design
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